subsurface scattering造句
例句與造句
- Multiple texture maps ( or displacement, or subsurface scattering for skin rendering.
- Subsurface scattering can accurately be modeled using photon mapping.
- Indigo also supports subsurface scattering and has its own image format ( . igi ).
- Material properties such as subsurface scattering are supported as are environmental and scan-line reflections.
- Modus used subsurface scattering to accurately capture the partial translucence of her skin to make it look more authentic.
- It's difficult to find subsurface scattering in a sentence. 用subsurface scattering造句挺難的
- Among other supported features are scene data dynamic loading and unloading, subsurface scattering simulation and image-based lighting.
- Mechanisms of diffuse reflection include surface scattering from roughness and subsurface scattering from internal irregularities such as grain boundaries in polycrystalline solids.
- Subsurface scattering is the effect evident when light enters a material and is scattered before being absorbed or reflected in a different direction.
- The amount of blurring required to accurately model subsurface scattering in skin is still under active research, but performing only a single blur poorly models the true effects.
- The skin of the characters gained a new level of realism from a technology to produce known as " subsurface scattering . " The challenges did not stop with modeling humans.
- This would be the first time that subsurface scattering would be used in a Pixar film, and a small team at Pixar worked out the practical problems that kept it from working in animation.
- It includes features like caustics, dispersion, stereoscopic rendering, fresnel effects, subsurface scattering, blurry refractions ( e . g . frosted glass ), volumetric lighting ( smokey bar effect ), and Pixar-patented Deep Shadows.
- Catmull asked for a short film to test and showcase subsurface scattering and the result, " Geri's Game " ( 1997 ), was attached alongside " A Bug's Life " in its theatrical release.
- Hold your hand over the end of a torch ( or, better, a white LED ) to see . ( Of course, some of that's just subsurface scattering . ) EdC 23 : 45, 19 August 2006 ( UTC)
- The "'Bidirectional Texture Function "'( BTF ) is appropriate for modeling non-flat surfaces, and has the same parameterization as the SVBRDF; however in contrast, the BTF includes non-local scattering effects like shadowing, masking, interreflections or subsurface scattering.
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